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How Grand Theft Auto 3 Set The Franchise Up for Success

    Grand Theft Auto’s open-world approach to mischief and open worlds are well-known. This third installment is its most successful.

    Grand Theft Auto 3 It is the best game in its genre. It is not only one of the most important games in the open-world format. But it is also a masterpiece in storytelling, character development and world-building. It created a formula that was adopted by many other authors, including Saints Row , Simpsons: Hit and Run , And Sleeping Dogs As well as Other Rockstar projects include Bully And Red Dead Redemption. Grand Theft Auto The series began as an action-adventure series that was top-down and had a high degree of non-linearity. However, it was somewhat restricted by its core game design. Later entries would be much more influential.

    Grand Theft Auto 3 won critical and commercial acclaim for its controversial and unapologetic approach to violence and mature themes, as well as the revolutionary level design that created the sandbox experience so many AAA AAA games rely upon today. With many iterations of the formula, huge sales followed. Rockstar will be keen to duplicate this feat as Grand Theft Auto6 approaches. It would be wise to recall how Grand Theft Auto 3 made sure the franchise was set up for success. Forgetting its fundamental principles could prove costly.

    While it was possible to improve upon the game in later years, Grand Theft Auto 3 set the foundation for future open-world titles. Players take on the role of Claude a silent protagonist who has been wronged and is determined to get revenge. He is entangled in a life filled with crime, misbehavior and corruption. This lends itself perfectly to the freedom the game gives players to get into mischief. The game was a standard for driving, jaywalking and performing side or main missions. It also allowed for stopping to buy guns, which would prove vital for the franchise’s future.

    Liberty City felt unstructured but didn’t seem to give in to the pressure of fulfilling fans’ expectations. It was a playground that could accommodate the most complex of plans. Grand Theft Auto 3 was clearly a long-term project. However, the game’s design and freedom give many people a great deal of enjoyment. Grand Theft Auto 3 was fun to just exist. Players could project their story onto characters and cities. Grand Theft Auto 5 is based on the same principles, but cinematic storytelling is a much more important requirement than in 2001.

    Grand Theft Auto 3 is the most influential of the two PlayStation 2 games that came soon after. Grand Theft Auto Vice City, and Grand Theft Auto San Andreas were released a few years later. While they took a lot of inspiration from the previous, they made many improvements to it. Each game was unique in its own way. The protagonist and location were changed, as well as the emphasis on storytelling.

    Grand Theft Auto was able to migrate from the PlayStation 2 and other systems. It found immediate success but became more experimental. Grand Theft Auto 4 was released in 2008. It was a landmark title that felt both new and nostalgic. The franchise adopted the PlayStation Portable with Liberty City Stories, and Vice City Stories. These two games were a major downgrade in quality but they allowed for GTA players to have a similar experience on the go. However, Grand Theft Auto 5 was the most popular game of 2013 and continues to be a top-selling title almost ten years later.